By Kemuri Senpai · Posted
By Beethoven92 · Posted
By diesieben07 · Posted
By Vinomakon · Posted
By MaxAnimator · Posted
By Kemuri Senpai
Started
By kiou.23
Started
By Vinomakon
Started
By MaxAnimator
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By TK_4217
Started
I want to start off by extending a big thank you to everyone who helped with this update. Not only did our team do a lot of work, we had PLENTY of help from contributors. So thank you to everyone who helped make this update possible.
Below is a list of almost everything that was added/fixed/changed since 2.4.1. I left out issues which pertain to things that were broken along the way during the development of 2.5.
This update had a lot of new things added, but here are a few notable additions we thought you'd love to hear about.
We added a blockdata type, as well as expression for getting block data. BlockData is very similar to how you would set a block with the vanilla Minecraft /setblock
command. This allows users to better customize blocks in the world, without having to struggle figuring out the aliases they need. For more info see the BlockData Type and BlockData Expression in the docs.
A player inventory in Minecraft for PC. (outdated) The inventory with items. The inventory is opened and closed by pressing the E key by default, which can be changed from the in-game options menu. On PlayStation, on the Xbox 360 and Xbox One, the X button on the Wii U, and the. button on mobile devices will all open the inventory.
We added an info sub-command to the /skript
command which will provide links to docs and aliases, and also includes Skript version, server version as well as installed addons (including their versions and websites). This will be super helpful in the future, when a user is asking for help, rather than having to ask them a bunch of questions about versions, you can simply say 'hey, could you please send me the output of /sk info
'
We added all of the Minecraft 1.16 related stuff, including item/block aliases, entities, enchantment (just one), particles and biomes. We also added support for 1.16's HEX text colors.
final damage
returning the same value as damage
%number% of %itemtype%
expressionis between
condition not comparing when the first number is larger than the latterchunk is loaded
condition forcing chunks to load therefor always returning true