3/28/2022

Craps Shooter App

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Download Craps - Dice Master Shooter free and enjoy it on your iPhone, iPad, and iPod touch. ‎easy to play, fun dice game. Its a no brainer & all you have to do is roll the dice and win! Global Nav Open Menu Global Nav Close Menu. Craps is a fun casino game where players place bets on the table and root for the shooter to roll a winning number with the dice before sevening out. Only one player per round is the shooter, but any player can bet on the table. Designed with precision dice shooter practice in mind, these dice are only sold in two-stick sets containing one stick of red dice and one stick of green dice. Both sticks have matching serial numbers. Axis Power Craps Dice are currently SOLD OUT until our 2020 shipment arrives. Delays are expected due to manufacturer backorders.

I’ve written previous posts in this series about craps — that examined the staff at the craps table and the equipment used to play (the dice and the table). This post is the 1st one in which I discuss the nuts and bolts of how to play a craps game in a casino.

Part 3 of 6

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  • 1 The Craps Dealers and Other Staff at the Dice Table: Who’s Who
  • 2 How the Craps Table Layout Works and How the Dice Work
  • 4 The Best and Worst Craps Bets You Can Make
  • 5 Craps Bets Ranked According to House Edge
  • 6 How (and Why) to Act Like a Craps Player

I’ve seen other pages that explain how to play craps, and some of them are very good indeed. I hope, though, that this post will include a level of detail heretofore unseen on the internet as it relates to how to play craps.

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First Things First

You walk up to a craps table that’s just opened for action. A few other players join you. Maybe a class on how to play craps just finished—casinos usually hold those earlier in the day and then open up a table immediately afterward.

You and your new companions will start by buying in. You’ll put cash on the table and get chips in exchange. Once everyone has bought in, the stickman will give the dice to the player on his left. Dice is like cards, by the way.

The dice move around the table in a clockwise manner, just like when you’re dealing poker.

If you don’t go broke 1st, you’ll get a chance to roll the dice, too. Don’t worry about that. You just have to wait your turn.

Also, you and the other players aren’t required to roll the dice. You can always pass on that, for any reason you want to. No one will give you a hard time about it, either.

The player gets to choose 2 dice from the 6 or 8 dice he’s given. Once she picks those dice up, the stickman puts the other dice away until there’s a new shooter. (They go in a dice tray.)

But the game still can’t start, because no one has placed a bet yet. Actually, though, at a real craps table, bets will have been made already. I just haven’t mentioned that yet.

Usually, players will start by making pass bets and don’t pass bets. You’ll see a lot more pass bets than don’t pass bets, too.

In this case, “pass” means for the dice to win. “Don’t pass” means for the dice to lose.

If you read my previous post about the table layout, you’ll already know where those bets go on the table. In fact, those are bets you can place on the table yourself, as opposed to some of the bets where the dealers have to place the bet on your behalf.

But you’re not limited to just those 2 options. You can bet on the field. You can bet on big 6. You can bet on big 8. You can even place a proposition bet in the center of the table.

One Roll Bets

It seems appropriate at this point in the discussion to point out the different kinds of bets available. Bets like pass and don’t pass are multiple roll bets. They stay in action as the dice are rolled repeatedly until they’re resolved.

The proposition bets, and some of the other bets, like the field bet, are one roll bets. These are bets made on the outcome of the very next roll. They win or lose based on what happens on that roll. They don’t stay on the table.

The Come Out Roll Is When the Action Starts

The 1st roll a new shooter makes is called “the come out roll.” If she rolls a 7 or an 11 on the come out roll, the dice win. Anyone who placed a bet on the pass line gets paid off at even money. Anyone who bet on don’t pass loses their bet, and their money gets collected.

But if the shooter rolls a 2, 3, or 12 on the come out roll, the pass line bet is an immediate loser. This is called “crapping out.” Those totals—2, 3, and 12—are “craps.” The don’t pass line, though, MIGHT be a winner.

Remember when I discussed the layout and how the don’t pass bet includes the words “bar 12” or “bar 2?”

This means that if the shooter rolls a 12 (or a 2, depending on what the layout says), the don’t pass bet doesn’t win any money. Instead, it’s treated as a “push” or a “tie.” You get your money back, but you don’t get any winnings with it.

Any other total sets a point. The possible points are 4, 5, 6, 8, 9, or 10.

If the shooter doesn’t set a point, she gets to keep the dice and continue to roll. It doesn’t matter if the dice won or lost on the come out roll. And any time the shooter hasn’t set a point, the next roll is always a new come out roll.

But if a point number has been rolled, the shooter keeps rolling until she either:

  • Rolls the point number again. (In which case, the dice win.)
  • Rolls a 7. (In which case, the dice lose.)

If the dice win, the shooter keeps the dice and continues to shoot. Also, the pass line bets pay off at even money.

If the dice lose, the next person to the left of the shooter gets a turn as shooter. Also, the don’t pass bets pay off at even money.

After this action is completed, there’s a new come out roll, regardless of whether or not there’s a new shooter.

That’s the basics of craps right there—the come out roll and whether the dice win or lose. Sometimes they win or lose on the first roll; sometimes there are subsequent throws which determine whether they win or lose.

But the other bets are whether the casino really cleans up.

Summarizing the Action

It helps to think of craps as being a game played in rounds. Each round starts with a come out roll.

The dice can win or lose immediately on the come out roll. If you roll a 7 or an 11, that’s an immediate win. If you roll a 2, 3, or 12, that’s an immediate loss.

Any other number sets a point. In that case, the shooter continues rolling the dice until she either rolls a 7 or the point again. If she rolls a 7 before rolling the point, the dice lose. If she rolls the point before rolling the 7, the dice win.

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The basic bets in craps are the pass and don’t pass bets.

The pass bet pays off at even money when the dice win.

The don’t pass bet pays off even money (or pushes) when the dice lose. The only time it’s a push is when a 12 is rolled on the come out roll. (Or if a 2 is roller in a casino that says “Bar 2” instead of “Bar 12.”)

And that’s it.

Craps is a much simpler game than you expected, isn’t it?

The real wrinkles start when you look at the dizzying arrays of bets that are available to be made in the game besides the pass and don’t pass bets.

I’ll look at the available bets in the next post.

Conclusion

A craps game starts when players buy in, place bets, a shooter is chosen, and then that shooter rolls the dice. The most basics bets in the game (the pass and don’t pass bets) pay off based on whether the dice win or lose, respectively.

You do, of course, have multiple other bets available on the table. Some of them are one roll bets, like proposition bets, while others are determined after multiple rolls.

This is the 3rd post in my series about playing craps. My next post will include details about how the other bets on the craps table work.

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What the heck is up with crapsters and this superstition thing? You know what I’m talking about. It’s a disorder called Apophenia. That’s the human tendency to make incorrect assumptions based on random data. That leads to the presumption that there is a cause and effect relationship between certain random events that occur during the course of the game. Take that “dice off the table” thing, or “see a horn bet a horn” for example. Is there really anything to that?

Occasionally connections between two apparently unrelated events are discovered after careful study, but most of the time these apparent connections are found to be mere coincidence. This is especially true in random games of chance such as casino craps. Consider for a moment how these superstitions come into being.

Early psychological behaviorist Ivan Pavlov demonstrated it quite nicely. The work that made Pavlov a household name in psychology actually began as a study in digestion. He was looking at the digestive process in dogs, especially the interaction between salivation and the action of the stomach. He realized they were closely linked by reflexes in the autonomic nervous system. Pavlov wanted to see if external stimuli could affect this process, so he rang a bell at the same time he gave food to his dogs. After a while, the dogs – which before only salivated when they saw and ate their food – began to salivate whenever the bell rang, even if no food were present. This became popularly known as a conditioned reflex, and the learning process became known as “conditioning.”

Meanwhile, back at the craps table, where some gamblers think they can anticipate the future outcome of the roll based on past events. In truly random games such notions are nothing more than superstition that grow out of conditioning. Just as an example, let’s consider the belief that “if the dice go off the table the seven will roll next.” In fact, based on a pure random roll the seven WILL roll approximately 16.7% of the time – no matter when the dice are tossed. Let’s say one person at the table believes in the superstition and calls his bets off. If the seven does not appear the next toss nobody really things much about it because it has no effect on their own wagers. But supposed the seven does roll next? Everyone playing the right side of the game would lose their wagers while the “superstitious” player’s action stayed up. A bell has rung. Ring it often enough and an association will be made. And when that association is made one more person begins to believe.

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The greater question is whether or not subscribing to these superstitions does any harm? With superstitions that prompt the player to turn his bets off – the answer is no. In the “dice off the table” example, the player turned his bets off. On the next roll of the dice he could not win – but neither could he lose. And if you follow the math of the game that means he will ultimately lose less.

One of the better examples of Apophenia can be seen in that small schism in the dice community that believes casinos are deliberately inserting biased dice into the games. They spend countless hours tracking random data to prove their point. Yet none of them understand statistics well enough to grasp the number of rolls it would take to prove their theory. Instead they take small samples and bend them to support their ill-founded theories. They pack around bags of cancelled gift shop dice that have picked up a bias in routine play and wave them around as proof of their claims. They have all of the answers – but with all of their “proof” they are still playing low limit games in third rate casinos most of us would never even enter. They are still sponging comps off their high roller friends or bunking in with their low limit believers. And when their meager bankrolls dry up they load up their old beaters with their thrift store clothes and ride off into the sunset – busted out in Vegas again.

Yes, superstitions can become that expensive. The old “see a horn bet a horn” belief is a good example. Like the all-powerful seven, a horn number will roll about 16.7% of the time. But that means it will NOT roll 83.3% of the time. Toss out a $4 horn bet and lose it and it’s no big deal in most players’ minds. Toss it out and win $27 on the roll of a twelve and it IS a big deal. The player remembers the big wins – but his mind skips over the losses. But we know for a fact that if you bet the horn at this level over the long haul you will lose $24 for every 36 wagers. Over a series of sessions that can add up to a substantial edge you’re giving up to the house.

Many precision shooters use superstitions a bit differently. They use them, along with knowledge of which sets are being used, to read the table and the shooter. If, for example, you see a player setting the V-3, then tossing an ace-deuce craps you know he’s had a three-face shift of the dice on axis. You also know that if he does not correct the grip or toss issue that caused the excess rotation of one die that there is a likelihood that the ace-deuce or yo will show again. So, you toss out $2 on the ace-deuce/yo or a $4 horn and look for a lightning strike. It happens all the time.

My advice for players looking to play the hops and props – dedicate a very small portion of you session money for this type of play, then set some very firm rules regarding when and how you’ll play that action. Oh, and save that salivating for the steak house

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Do I make “superstition plays?” Sure. Anytime there’s what I refer to as an “energy draining event” at the table I’ll turn my bets off. If I miss a payout on one of my bets – it’s the price I pay. If the ugly number shows up then turning my bets off may save a thousand dollars or more – and THAT’s a decent days profit.

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